S5/6 Footwhere?

PRESENTATION POSTS

Andrew Todd Marcus

THE PRESENTATION POST

This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.

  • Every Slide should have a Title and Caption.
    The body of this post is The Brief. You should include a version of the Brief for each collaborator in the project.
  • This post will be used in your review presentation at the end of the session.

You are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.


INTRODUCTION PORTION

Your presentation is a narrative, and the introduction sets up the scene for that story. Here you introduce the project, say why it is important, and summarize what you did.

TITLE WITH TAGLINE: This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in. 

Examples:

  • The Fruit - A line following, light tracking robot
  • Segmented Vehicle - A vehicle that conforms to the landscape
  • Cacoon - Wearable sculpture exploring the concept of transformation and death

EVOCATIVE  IMAGE: This is a single image that shows a clear image that evokes the soul of your project. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should discuss the context of your project. No Text on the slide.

THESIS STATEMENT: This is a TEXT ONLY slide for which briefly describes the Soul and Body of your project. You can use the project description from your Brief or write something new. This statement ties together your narrative.

Examples:

  • The Cocoon:  A wearable sculpture that explores the concept of transformations and death. The Cocoon explores the spiritual journey beyond the human experience; what it means to be human, how wonder effects us, and the concept of what happens after death.
  • Body Accordion: A musical prosthetic that translates the wearer’s body movements into a dynamic multimedia performance. The Body Accordion converts flex sensor input to sound through Arduino, MaxMSP, and Ableton Live. 
  • Seed to Soup Animation: A whimsical animation about the slow food movement. Seed to Soup showcases a holistic method of cooking. From garden, to kitchen, to dinner table.
  • Antlers: A wearable sculpture inspired by antlers found in the deer and antelope family. "Antlers" explores the comparison between armor and attraction. 

PROCESS PORTION

The Process Portion of your presentation tells the story of how you iteratively developed your project. Somewhere in that story you should include conceptual and technical precedents that guided you at each stage as well as brainstorming and process sketches and clear photo booth imagery for 3-4 stages of your process.

This portion is made up of three types of slides repeated 3-4 times. Each iteration in your process should include:

  • PRECEDENTS:  Precedents are any projects that inspired you creatively or gave you technical guidance. These can include conceptual precedents and technical precedents. No Text.
  • SKETCHES/SKETCH CONCEPT DIAGRAMS: These slides show your generative ideas in sketch form. These should clean, clear drawings. A sketch should show a clear idea. Do not simply scan a messy sketchbook page and expect that people will understand. If you do not have a clear concept or working sketches it is fine to make them after the fact. No Text.
  • PROTOTYPE IMAGES:  These are actual images of the prototypes  you documented in your daily posts. These images illustrate your design decisions and how your project changed at each step. No Text.

FINAL PORTION

The Final stage of your presentation is the resolution of your narrative and shows your completed work. The use diagram shows how your project works and the construction diagram shows how it is assembled. Final photos show the project both in action and at rest. The imagery captures your final built design.

USE DIAGRAM: A diagram showing some aspect of the functionality. These can include:

  • How one uses or interacts with the project
  • The overall behavior of the project over time
  • For a complex interactive project, this can be a clear diagram of the software behavior

MECHANICAL DIAGRAM:  A diagram offering insight on how the project is put together and functions technically.

  • Ideally, this will be an exploded axonometric
  • At minimum this can be a labeled disassembled photo  

ELECTRONICS or OTHER DIAGRAM: Additional diagrams showing some important aspect of your design. 

IMAGERY: The last slides should have an images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Images should include:

  • An image of the project in use (taken in the booth or at large). This should include a human interacting with the project.
  • Images of project alone. Include at least one overall image and one detail image.
  • You can also use an image In-Use. 
  • Consider using a GIF to show how the project works. 

 

Process

Jules Gouvin-Moffat
1 / 18

This studio was partnered with New Balance to develop a new, adaptive shoe. We started off by learning about shoe innovation. After coming together as a group, we brainstormed to the point of choosing to work on a kinetic shoe. Specifically, we wanted to make a shoe that uses the energy of walking and somehow changes with that energy. Originally, we experimented with the harnessing of walking energy. When someone walks, they typically start by putting the heel down first, and then transferring weight first towards the ball of the foot foot, and then to your toes. In a lot of shoes, your heel comes off your shoe completely as you walk. We wanted to use this heel motion to power the movement of the shoe.

The fireplace bellows was also an inspiration for this mechanical design. Our first prototype was based off the goal that when your heel is up and off the shoe, a spring pushes a button up, and then when you put your heel back down it pushes the button down. We wanted to turn that button into a sort of bike pump mechanism, so that as you step it builds air up and blows up a sculpture accessory, and then the air lets go all at once through the sole of the shoe and cools your foot down. 

We also explored designs that inflate with each step. "We have the air, so let’s see what we can blow up", so to speak. And we started to look at other forms of power in place of a pump. We investigated springs and shocks. With the air pump element, the shoe is required to be sealed, which adds a different level of complexity.

After all this exploring that happened in the space of a couple days, we decided that the blow up air pump idea was simply not enough of a project—too obvious of an idea and just overall not a strong enough design. We set off brainstorming once again. Thinking of the shoe as only air powered and air pumped put us in a corner for brainstorming, because it shut our minds out to other options. We finally got back in the swing of brainstorming when we thought of origami. We were talking about the "blow up" shoe idea to our coaches and New Balance employees and described it as a shoe that can breathe. We then bounced off the breathing idea and thought, “What if we have a shoe that actually breathes?” We came up with this idea almost mocking the constant advertisement of shoe companies that say they have “shoes that breathe”, which really means that their shoes allow air to cool them down.

We did a fair amount of research, bouncing off the “origami and shoes that breathe” idea. We found some 3D origami patterns that expand and contract. We thought, “What if we could put this pattern on the side of the shoe so as you walk it expands and contracts with the movement of your foot inside the shoe, using the same lifting of the heel concept as the blow up shoe?” Stylistically, with the origami pattern now being breathable, there would be different parts of the shoe that are seen at different times. The origami will be in between the expanded and compressed stages, depending what part of the walking cycle your foot is currently in.

When the origami is compressed only one surface will be showing, which would mean the shoe could simulataneously be one unified color, and a mosaic of colorful, fragmented explosions occurring between the planes. The shoe could appear to pulse, in a way, with every step to form fit to your foot. Obviously, we did not want to make a shoe out of paper. We wanted the main plane, which is seen when the shoe is compressed, to be made out of one material, and the colored plane, when the shoe is expanded, will be made from another material.

Upon first experimenting with origami patterns, we were drawn to that of the water bomb. We found that Grasshopper is quite a good program for origami, and is actually often used to create origami patterns and shapes. We sat down and started to slam out the mechanism to try and figure out how we can get our shoe to “breathe.” We went back to the heel-powered/stepping motion concept. Our challenge was that we needed the shoe to expand to get the origami to move, a problem presented by the two-axis construction of water bomb origami.

We decided to add a hinge into the sole. This way we can allow the shoe to function like a flip-flop but possess a more stylish and versatile design. We are thinking of the sole in two parts, the toe sole and the heel sole. The foot is going to stay secure to the toe sole and the heel sole will flop as the person walks. The toe sole will have to connect to where the foot fits into the sneaker, so that it can keep the foot inside of the sneaker. If the toe sole doesn’t connect to the top of the shoe, there will be nothing holding the person’s foot in place, and they would walk right out of the shoe. The ankle connection to the toe sole is crucial to stabilizing the shoe.

To ensure the consistent flip-flop motion (and thus, the breathability component), we added a spring. The spring connects to the ankle brace and the heel sole. This allows for the shoe to expand and compress as the person walks. And as we dove deeper into the project, we realized we need to change certain aspects of our design, one of which is the origami pattern. The water bomb origami pattern that we were using needed to be pulled in two directions to expand and contract. We realized that this wouldn’t work for our shoe because the heel is only going to be pulled in one direction. Essentially we needed to make a glorified accordion fold. We worked on creating our own original accordion fold patterns, and explored how we might get them to fit around the shoe. As we experimented, we realized the folds in the patterns we were using never completely shut. We planned on having the origami pattern open and shut, thus appearing a different color depending on whether the origami was open or closed. We considered making the origami smaller, to make it easier for the origami to open and close and we will still get our color variation.

In the end, our shoe ended up splitting into three main parts, the sole and mechanics, the 3D printed heel, and the fabric that makes up the rest of the shoe.

Making the fabric part of the shoe was all done in Rhino and laser cut. We designed the shoe flat so that we could then sew it together to create the 3D. The shoe is made out of three main design layers, a base and two more layers to make it look attractive. We laser cut each layer out of a different material then placed them on top of each other to sew together. We ended up needing two extra layers of felt on the base just to keep the shoe stable and together.

The upper part of the shoe is 3D printed. We designed it in Grasshopper, and purposely made it noticeably different but still similar to the origami pattern. It consists of a triangulated texture gradient, which essentially means it consists of isoceles triangular prisms that get more intense as it wraps around the shoe and then gradually smooths back. Unfortunately, for some reason this component and the hinged sole were 3D printed in a bright blue, rather than the cherry red we had specifically picked out to work with the fabric color scheme. But overall it was a successful and functional project.

Final Post

Mollie Devins
1 / 5

4th and Final Iteration:

For our final iteration, we had our 3D-printed sole with the louvers bolted into the holes and the felt draped on the top.

The main idea of our "pores" shoe is to allow for both breathability and the cooling down of your foot. Although most running sneakers use moisture-wicking material (mesh), we found that many peoples' feet are still very much heat-induced while wearing them. Our goal is to naturally "cool down" your feet with louvers that manually open and close like window shutters. Also, our triangulated design soles allow for more breathability of your foot. 

Process Post

Laurel Sullivan
1 / 25

Process Post:
Our idea for an adjustable high heel shoe came from the initial brainstorming days of the studio as we were thinking of common problems that come about from everyday shoes. We thought about high heel shoes and how they are commonly worn, but also very uncomfortable. Forty-two percent of women say they would wear them even if they are “extremely uncomfortable.” That being said, after a long night of dancing or walking around the city ones feet get very tired, and heels can often cause severe foot fractures. We decided to create a shoe that can be used as both a flat and a heel without compromising on fashion.

We started out designing a heel that would compress while walking. This compression would happen using springs in the heel. After lots of discussion, we decided we would make the heel adjustable rather than compressible.  Eventually we decided on a heel that locks in many positions. The user can walk around with flat sneaker-like shoes on. When the user gets to their final destination, the user can adjust the heel to a desired height, allowing them to have the heel they want without the incredible discomfort. 

Our first idea (a compressible heel) incorporated a spring allowing the user to have a more comfortable walking experience. We tested a few iterations of this but it was very unreliable. We also tried to create a wedge heel with springs in it. After prototyping a basic rectangular design with one piece that would be adjustable, we found that adjustable levels would create a more functional product. 

We did a walking study to measure where the front of the foot bends when one walks. This study showed us where to split the shoe, complimenting the natural bend of the foot. From this study, we created our various iterations of the adjustable heel. 


Iteration 1: Adjustable heel with slots on top and channels on the bottom:
The first iteration of our adjustable high heel was comprised of a bottom layer with a track on it and the top layer with square slots. The heel mechanism slid on the bottom track and locked into the square slots. To adjust the heel, one would need to lift the top layer with the square slots, slide the heel mechanism on the track, and lock it in place by placing it in one of the square slots. After putting pressure on the heel, we realized that this iteration was not very stable. We also discovered that adjusting the height of the heel was not easy, and would be a pain for any user.


Iteration 2: Adjustable heel with two channels
The second iteration of our adjustable heel was comprised of two layers, both of which had channels. There was an adjustable heel apparatus that would slide easily on the channels. While this idea was more easily adjustable, there was no stable way to lock the heel in the various locations.


Iteration 3: Wedge shoe with 2 heights
After exploring various innovative shoes, we stumbled upon many wedge-type shoes. We had the idea of a channel, and from that we decided that creating an adjustable wedge would be more practical, and more aesthetically pleasing than a pump-style heel. The adjustable wedge is made up of a channel, with ellipses screwed together, creating the heel. This wedge shoe had two heights; the set wedge height, and a flat. The flat would be achieved by folding the heel into the bottom of the shoe. This channel was large so that the heel and the screw portion of the heel would fit in the bottom of the shoe, allowing a flat to be created. This model is created out of wood. Unfortunately, it was difficult to lock the heel in place to make it a stable and secure wedge.


Iteration 4: The Final Iteration
Our final iteration is a new and improved version of the wedge heel. We switched to 3D printing for the final iteration. This allowed us to design channels for the heel to slide on, a layer to lock the heel in place, and a layer for strap channels. Additionally, 3D printing this shoe allowed us to create a slight heel in the model so that the transition from a flat to a wedge would be more comfortable and sturdier. Finally, we create indents in the adjustable channel so that the wedge can vary heights, bringing back the multi-stage adjustability of our first and second iteration.

Final

Jesse Roberts
1 / 11

The product we have created has been specifically chosen to appeal to triathletes of a beginner level. While many may think that cycling shoes are non-essential for entry level triathletes, they are actually a nessesity for all triathletes, beggeniners and pros alike. Many competitors are turned away by the extortionate prices that the average cycling shoe costs. Our product solves this plight by making a cheap, reliable and simple product that can be 3d printed within hours, and size adjusted on Grasshopper. The cycling shoe exoskeleton that we have created provides enough support with the velcro straps, and elevated curves on the sides to allow the user to experience the full feeling of having a real cycling shoe on. Another bennefit that our exoskeleton offers is that when the competitor needs to remove his/her cycling shoe and change into running shoes all they need to do is loosen the velcro, and step out.

Our exoskeleton cycling attachment is important because it offers an alternative to expensive cycling shoes for entry triathletes and cyclists alike, and it can be detattched from your shoe whenever your would like to remove it. Some athletes never purchase cycling shoes because they just do not feel the need to change shoes for more performance, but our product avoids that problem so you never have to make that decision in the first place.

Final

Jesse Roberts

For our one week Independent Project we decided to improve upon the cycling exoskeleton we had worked on in the 3rd session. As we have explained in our original portfolio, our product is a 3D-printed exoskeleton that fits around a running shoe. For our independent project we honed in on improving our exoskeleton in a few different ways: making the shoe lighter, giving the shoe a better fit, and creating a more aesthetically pleasing shoe. Also, we consulted with a local bike shop and entry level cyclists to receive their input on our shoe.  

When meeting with cyclists, and shop owners they gave us a small list of things that could be approved upon:

  1. We could emit certain parts from the sole 
    • ​​We ended up using a grasshopper called Voroni to excise parts of the sole in an intricate pattern. 
  2. The bike clip we had attached on the bottom was backwards
    • This was an easy fix to correct because all we had to do was super glue the clip the other way. The heel of the shoe was too hig
    •  
  3. We rectified this by going back to the T-Splines file to lower the heel
    • The toe overhang was too large
  4. A simple T-Splines edit helped 
    • Airflow needed to be increased 
  5. We increased air flow by extruding multiple arrays of circles in the heel, and also with Voronoi; the grasshopper function.
    • The back extrusions for velcro could be rotated so that it would be easier to use the heel strap.
  6. Learning new grasshopper functions in just one week was very hard, but; thankfully, there were many Voronoi tutorials online to help us out. 

 

Final

Saeed Arida
1 / 7

We sought to solve the timeless problem of discomfort in high heel-wearers. This often leads to intense pain and carrying a multitude of more comfortable shoes everywhere just to minimize wearing heels. Previous attempts at a changeable high heel have been either ugly or difficult to use. 

Final Post

Mollie Devins

4th and Final Iteration:

For our final iteration, we had our 3D-printed sole with the louvers bolted into the holes and the felt draped on the top.

The main idea of our "pores" shoe is to allow for both breathability and the cooling down of your foot. Although most running sneakers use moisture-wicking material (mesh), we found that many peoples' feet are still very much heat-induced while wearing them. Our goal is to naturally "cool down" your feet with louvers that manually open and close like window shutters. Also, our triangulated design soles allow for more breathability of your foot. 

Final

Jules Gouvin-Moffat
1 / 6

We created a breathable shoe that changes as you walk and cools your foot down in the process. It is composed of three main parts; the heel, the sole, and the outer shoe.

The sole is 3D printed and works like a bellow. There is a hinge in the shoe that allows the heel to expand and contract. When the heel contracts it pushes air through your shoe and cools your foot down. The sole has origami around it that expands and contracts as you walk, creating the air-tight bellow.

The upper part of the shoe is 3D printed and is meant to camouflage the origami in the heel and add cohesiveness to the design. It uses the same pattern as the origami sole, but doesn’t expand and contract.

The heel is made of fabric and is laser cut. It is made of layers of fabric stacked on top of each other to look like a sneaker. The layers are all sewn together. The outer shoe is what holds all the parts together and makes it look like a shoe. 

Bristol

Chris Perry